Red

This power is too great to be controlled by a child of six!

Description:
Age
Aspect
Grade
P.E.
Lore
Shoplift
Sanity
Trash Talk
Money
Shiny D12s
Day
11
Squamous
5
8
4
4
8
1
$20
0
6

ITEMS

  • The Pokénomicon with convenient handle
  • Suggestive Thulhumon photographs
  • Wrathtatta-based Thulhumon bait (half-eaten)
  • Spare pair of shoes
  • 48 feet of rope
  • Six (6) rocks
Thulhumon
Asp 1
Asp 2
Weak
Pow
Spd
HP
Injure
Frighten
Dodge
Trap
Show Tune
Like

Cthulhumander

SQU

LUM

ICY

8

6

6/6

Clawsome {(3)}

Dragon Rage {(1)}

Flare {(3)}

Plasma Coil {(2)}

“Disco Inferno”

Max

Bulbazhar

DEC

STK

LUM

3

8

9/9

Vile Whip {(2)}

Lazy Eye {(1)}

Flesh Wound {(3)}

Ichorice {(3)}

“Thriller”

Max

Ghroldude

SQU

===

STK

8

4

8/8

Rock Punch {(2)}

Fissure {(1)}

Defense Curl {(2)}

Rock Tomb {(1)}

“Can’t Stop The Rock”

Max

Magikarpcosa

FISH

===

LUM

3

3

3/3

Splash… {(1)}

Splash! {(1)}

Splash? {(1)}

Hsalps {(1)}

“More Than Useless”

Max

Pikatcho

LUM

LUM

===

2

2

16/16

Thunderbolt {(1)}

Growl {(2)}

Agility {(2)}

Thunder Wave {(1)}

“???”

lol
Bio:

An aspiring young boy of eleven who seems to be conspicuously more sane than his peers. However, when it comes to Thulhumon training he lags significantly behind, much to his disappointment and ridicule. In a stunning revelation of purpose one day, and to compensate for his laughable expertise for Thulhumon synergy, he decided to wanderer the world and teach children younger than him the dangers of meddling with Thulhumon too powerful for their own good. He hopes one day to prevent some poor naïve soul from trying to enslave a dread “Legendary Thulhumon”, lest (s)he be torn apart by its rage. Or maybe he just wants to prove that if he isn’t able to train awesome Eldritch horrors, no one should be able to. Because he’s the main character!

RED’S ADVENTURE

Day 1) Red begins his journey of great justice. Old Professor Armitage sends him on a simple errand to the grocery store in the next town, and as a reward, presents Red with the Pokénomicon. A week ago it was the professor’s lifelong dream to catalogue every Thulhumon in the world, but now he’ll just have Red do it instead. Red probably won’t.
Day 2) On the way to Seakingsport, Red encounters a vicious Wrathtatta! As he is completely ineffective in instructing Bulbazhar to do anything of use, he just beats it to death with his Pokénomicon. Upon arriving in the city he meets the young boy Yellow, and the two become inseparable friends. In the wild, Red finds a wild Pikatcho with a thorn in its paw. By removing it he gains a totally-unreadable companion that doesn’t listen to him and takes residence on top of his hat.
Day 3) The inseparable friends separate upon reaching Arkhampewter City. After purchasing a rope in this lawless slum, he fashions a snare with Thulhumon pornography as bait. It catches a horrible basement-dweller of a man who is accidentally beaten to death by Red’s Pokénomicon. He steals the man’s shoes and his two Thulhumon: the common-as-spit Magikarpcosa, and the rare-as-shiny Cthulhumander.
Day 4) Red challenges “Punk G-Dude”, a trainer in the Arkhampewter Gym. The punk is even worse at training than Red is, and his Ghroldudes fight with reckless abandon. When G-Dude tries to punch Bulbazhar in a fit of rage, Red nearly chokes him to death with his rope. This only serves to sour his disposition more, and the two trainers trade pathetic punches before the punk is incapacitated. The trainerless Ghroldude beats on Red with fists of stone, and his life is narrowly saved by Pikatcho. He calls it a victory and gets the heck out of Dodge.
Day 5) After catching a wild Ghroldude of his own, Red challenges Bryokhee, the gym leader! It is quite the evenly-matched fight, but luck is with Bryokhee today, and his powerful Cthonix makes quick work of Red’s team. Red attempts to aggrieve the Thulhumon with his own strength, but is knocked out by a horrible Screech and thrown out of the gym into a pile of garbage. Red calls shenanigans.
Day 6) With research, Red learns that defeating gym leaders and becoming a better trainer are not synonymous. Realizing this, he washes his hands of the Arkhampewter Gym and vows never to return, probably. He instead finds an aspiring young Gug-Catcher and shows him the foolishness of his one-dimensional ways. A real trainer doesn’t over-centralize on a single style of Thulhumon; a real trainer spams a Cthulhumander’s Clawsome attack over and over for minimal damage until everyone is dead.

Red

DDR Pokéthulhu ddrmtu